Keyboardsl√łyd is a workshop that utilises the classic game console Commodore 64 to create patterns, animations and illustrations. Using classic embroidery as a starting point for making creative, digital animations and vice versa, using grid based animation, where each pixel can be translated to a needlepoint.

Shapes and illustrations can be made by using the unique technique and functionality of the Commodore 64. With a limited and abstract set of colours and shapes, these illustrations can be translated to physical materials such as embroidery and rubber stamps. Due to the unique grid system used in the Commodore 64 to create patterns and shapes, it is translatable to the classic cross stitching craft. By showing examples participants will get a chance to both make creations in the unique environment of the Commodore 64, and to translate these shapes and forms to physical objects.

The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982, that was widely popular as one of the first game consoles. Using the Commodore 64 screen as a canvas, a rectilinear grid where one keystroke at a time is used to build character-by-character imagery, the imagery comes to life as a combination of shapes in limited colours, characters and letters from the alphabet, numbers, punctuation marks and special symbols.